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Please use this identifier to cite or link to this item: http://hdl.handle.net/1783.1/3070
Title: Making digital painting organic
Authors: Chu, Siu-Hang
Issue Date: 2007
Abstract: In this thesis I present physically-based techniques for building real-time digital painting tools. In particular, I focus on two components that are most needed in existing paint systems: 3D brush modeling and water-based paint simulation. A 3D deformable brush model is crucial in generating organic brush strokes. When paired with a proper input device, such a brush model also allows true-to-life control of stroke creation because users can see how the brush deforms in response to their manipulation while painting. Existing paint programs do simulate various paint media including charcoal, oil, and watercolor. However, water-based media like Eastern ink and Western watercolor are the most unsatisfactory due to their inability to produce natural-looking marks, especially those with flow effects. In the second part of my thesis, I present a technique based on a relatively new computational fluid dynamics method called Lattice Boltzmann to simulate water-based paint media. Many of the existing real-world artistic effects as well as novel ones are achievable with this approach.
Description: Thesis (Ph.D.)--Hong Kong University of Science and Technology, 2007
xiv, 112 leaves : ill. ; 30 cm
HKUST Call Number: Thesis CSED 2007 Chu
URI: http://hdl.handle.net/1783.1/3070
Appears in Collections:CSE Doctoral Theses

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