|
HKUST Institutional Repository >
Computer Science and Engineering >
CSE Master Theses >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/1783.1/5789
|
| Title: | Editing explosion simulations |
| Authors: | Fong, Heung Wah |
| Issue Date: | 2004 |
| Abstract: | Explosion effects are widely used in movies and the game industry. Popular methods in computer graphics synthesize these effects by computing a velocity and temperature field based on fluid dynamics, such that smoke and fire behave realistically. In this kind of physics- based simulation, long computation time and accurate setting of parameters are generally required in order to obtain a desirable result. Due to this restriction, it is usually difficult for the animator to control and model a particular explosion.
This thesis illustrates a straight-forward method for editing physics-based explosions. Rather than controlling an explosion's behavior via simulation parameters and external forces, we allow the user to directly warp the flow-field and temperature values computed by an initial simulation. A particle-system is then played back through the altered simulation to produce a new explosion that reflects the look and behavior specified by the user. This simple approach provides a flexible method to edit and author convincing explosions that are otherwise difficult to predict and control. |
| Description: | Thesis (M.Phil.)--Hong Kong University of Science and Technology, 2004 x, 71 leaves : ill. ; 30 cm HKUST Call Number: Thesis COMP 2004 Fong |
| URI: | http://hdl.handle.net/1783.1/5789 |
| Appears in Collections: | CSE Master Theses
|
Files in This Item:
| File |
Description |
Size | Format |
| th_redirect.html | | 0Kb | HTML | View/Open |
|
All items in this Repository are protected by copyright, with all rights reserved.
|