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Towards Low-Redundancy Push-Pull P2P Live Streaming

Authors Li, Zhenjiang HKUST affiliated (currently or previously)
Yu, Yao
Hei, Xiaojun
Tsang, Danny H.K. View this author's profile
Issue Date 2008
Source Proceedings of 5th ICST International Conference on Heterogeneous Networking for Quality, Reliability, Security and Robustness (QShine 2008), HKSAR, Hong Kong , 28-31 July 2008
Summary P2P live streaming systems are developed in two major approaches: tree-push versus mesh-pull. The hybrid push-pull streaming, as an emerging and promising approach, offers a good tradeoff between traffic overhead and system throughput. In this paper, we demonstrate that video redundancy is a large contributor of the traffic overhead in push-pull systems. To reduce the traffic overhead, we propose simple but effective sub-stream scheduling and re-scheduling mechanisms, implemented in a push-pull streaming prototype called Low-redundancy Streaming ( LStreaming ). To demonstrate its effectiveness on reducing the traffic overhead, we conduct both simulation and prototype experiments and compare the proposed LStreaming with random mesh-pull and GridMedia. The simulation results show that LStreaming significantly reduces the total traffic overhead, i.e., up to 33% and 37% reduction compared with mesh-pull and GridMedia in dynamic P2P environments, respectively. LStreaming also achieves the throughput, more close to the optimal value than the other two schemes, and sustains a better video playback quality. The prototype experiments show that LStreaming is practical and achieves the expected performance.
ISBN 9789639799264
Rights © ICST 2008. This is the author's version of the work. It is posted here by permission of ICST for non-commercial access and personal use by others.
Language English
Format Conference paper
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