Please use this identifier to cite or link to this item: http://hdl.handle.net/1783.1/760
Motorcycle graphs and straight skeletons
Authors  Cheng, SW
Vigneron, A 


Issue Date  2002  
Source  PROCEEDINGS OF THE THIRTEENTH ANNUAL ACMSIAM SYMPOSIUM ON DISCRETE ALGORITHMS, 2002, p. 156165  
Summary  We present a new algorithm to compute a motorcycle graph. It runs in O(nrootn log n) time when n is the size of the input. We give a new characterization of the straight skeleton of a polygon possibly with holes. For a simple polygon, we show that it yields a randomized algorithm that reduces the straight skeleton computation to a motorcycle graph computation in 0(n log(2) n) time. Combining these results, we can compute the straight skeleton of a nondegenerate simple polygon with n vertices, among which r are reflex vertices, in O(n log(2) n + rrootr log r) expected time. For a degenerate simple polygon, our expected time bound becomes O(n log(2) n + r (17/11+epsilon)).  
Subjects  
Language  English 

Format  Conference paper  
Access 
View fulltext via Web of ScienceFiles in this item:
